How to Balance a game between Simplicity and Complexity

Dozens of movies get released every year in the US. They belong to every genre that you can think of: Comedy, Thrillers, Action, Romance, But not all movies make truckloads of money.

Not all movies are loved the world over. For instance, Wiki says Jurassic World grossed $208.8 million domestically in its opening weekend, making it the biggest domestic opening weekend of all time.

Now it’s not that people saw dinosaurs on screen for the first time (this movie itself is the fourth instalment of the Jurassic Park franchise). There are umpteen other clones too.

Many movies in the same genre have lovely graphics, great action, beautiful photography and so on. So what makes the Jurassic Park franchise stand out and remain insanely successful?

If it could be put in one single word, the word would be: balance.

The franchise has somehow mastered (or come close to mastering) the art of balancing various aspects of a great film. It balances wit and grave dialogues, it balances the right scare-effects (scary and normal situations keep alternating throughout the movie), balances between musical score increasing in pitch during conflicts and then suddenly going silent to super-emphasize the impact of the situation.

In short, the movie does almost everything in balance.

The same idea can be extended to the gaming world. And that’s what I’d like to share with you today.

Let’s start by comparing two hugely successful games: Call of Duty and Candy Crush.